Today I was intending to work on map randomisation, but instead decided to a bit of gameplay. As a nod to Snake, the player will be picking up coaches as they play that: make the train longer, and therefore a bit more of an obstacle itself if you try to curl back on yourselfboost the… Continue reading Day 7 – Coaches
Tag: spline
Day 3 – Going round the bend
I finished off the Spline basics so that the Spline Follower can turn corners, instead of just run in straight lines. The interface was there already; I just needed to drop in the cubic bezier formulae. I've written a few rail following algorithms in the past, and have always bumped into complexity when it comes… Continue reading Day 3 – Going round the bend
Day 2 – Tile Spin
Today I started implementing the tile spin mechanic - clicking (or touching) a tile to rotate it 90 degrees. I then took a little adventure into animation to make it spin nicely - I debated doing code-anim, but decided the small state machine for it would be a lot of code for a short effect,… Continue reading Day 2 – Tile Spin
The First Step
Those 90 minutes went quickly! A bit of it got swallowed on boring stuff - sorting out Sourcetree's GitHub connection, setting up a new Unity project, etc. After that I did a quick bit of brainstorming - decided on some core mechanics for a simple tile-based puzzler. I usually aim too high with these things,… Continue reading The First Step



