I've finished off the tunnel clipping work from yesterday. It's easier to show the effect than describe it, so here's a lovely looping gif. Currently the tunnels behave no differently than a straight tile; they're just conveniently placed for the gif. Next I need to think about how to join up pairs of tunnel tiles… Continue reading Day 19 – More tunnels
Tag: shader
Day 18 – Tunnels
Late last night Mr Blender delivered the tunnel tile, so today I set about implementing it. It was trivial to get the tile randomly placed, so I started to look at the clipping shader that would be required to stop rolling stock from rendering through the back of the tunnel once it had entered. I… Continue reading Day 18 – Tunnels

