Momentous occasion today - I had my first two bug reports from the build I sent out to Mr Blender and Mr Music last night. Apparently if the train crashes on the starting tile, then next game you don't get a train - its tile immediately flips on game start and destroys everything on it.… Continue reading Day 12 – Bug #001
Tag: animation
Day 6 – Reanimation
Didn't get chance to post this last night, apologies for the delay! Today I finished coaxing the rotate & flip animations into fruition. I was blocked for a while by a Unity bug that was preventing me from adding an Animator parameter as a track on an animation. As is typical, after spending a long… Continue reading Day 6 – Reanimation
Day 2 – Tile Spin
Today I started implementing the tile spin mechanic - clicking (or touching) a tile to rotate it 90 degrees. I then took a little adventure into animation to make it spin nicely - I debated doing code-anim, but decided the small state machine for it would be a lot of code for a short effect,… Continue reading Day 2 – Tile Spin


