Day 51 – Early Access

Today I saw the IAP finally working! Along the way I had to actually figure out how to use the Play Console's Closed Alpha Track. I'm not sure what the breakthrough was, but I've now seen the listing and installed on the devices, huzzah! I spent a while fixing up lots of odds and ends,… Continue reading Day 51 – Early Access

Day 10 – More rails, platforms (not that kind of platform)

Overnight Mr Blender has kicked out the two new tiles - the crossover and double-curve. The game instantly feels better with the extra variety, and looks a bit busier too. I spent a while playing with the grid size - it's been 6x6 so far, and now it's been bumped to 8x12 (for a portrait… Continue reading Day 10 – More rails, platforms (not that kind of platform)