Tonight was the final episode of Love Island (some kind of catch-up a week after the main show ended). Flow chart of the new music. Going full Bandersnatch! Overnight (4 am!) Mr Music delivered the new soundtrack, so first thing this morning I got wrote the modular controller data for it and swapped it in… Continue reading Day 54 – Go go go!
Tag: android
Day 51 – Early Access
Today I saw the IAP finally working! Along the way I had to actually figure out how to use the Play Console's Closed Alpha Track. I'm not sure what the breakthrough was, but I've now seen the listing and installed on the devices, huzzah! I spent a while fixing up lots of odds and ends,… Continue reading Day 51 – Early Access
Day 48 – Store Listing
Today I've been getting my marketing on - producing screenshots, feature graphics and copy text for the Play Store listing. Tomorrow should mostly be a case of just pressing the big-old Publish button! Though I may sneak a few refinements in first, and maybe that pesky IAP feature!
Day 46 – IAP
Today I spent redoing the app icon, as it wasn't framed quite right on my phone screen. Then spent the rest of the time learning about, and implementing an In-App Purchase to disable ads. Still more to do on that tomorrow.
Day 45 – More wax
Yesterday I installed the new Unity update, which has fixed my issue with not being able to build a Play Store-compatible 64-bit app. So today I spent a long time poking around in the developer console creating a Closed Alpha release, uploading, fixing things etc. The alpha's gone through the pre-released checks fine, but I'm… Continue reading Day 45 – More wax
Day 25 – Analytics
I started today by continuing to try and pull together a signed 64-bit Android build, but a bug in Unity means it refuses to use/find the NDK (either the Unity-provided one, or a manually-downloaded copy). I sent a bug report for it, and decided to move on. I'm on the 2019.3 alpha (currently 2019.3.0a8), and… Continue reading Day 25 – Analytics
Day 24 – More Android
Today was a continuation of yesterday - figuring out how to make a 64-bit Android build. After finding the settings to trigger a 64-bit build in Unity (you have to switch the scripting engine to IL2CPP, and tick ARM64 as a target architecture), I discovered that the NDK version supplied with Unity is the wrong… Continue reading Day 24 – More Android
Day 23 – Business
First update after a week away. I didn't do much practical work through the week, but I did sort out a few businessy things - decided on a developer name, bought a domain for it, signed up for GameAnalytics and had a poke around their docs and signed up for a Google Play developer account.… Continue reading Day 23 – Business
Day 11 – Android & UI
Today I did my first Android build and ran it on my Nokia 8.1. All went smoothly - kudos to Unity for making the process of building for Android error-free and "just works". This showed a couple of issues: The camera's clipping the edges of the map; it was simple enough to fix this with… Continue reading Day 11 – Android & UI
Day 10 – More rails, platforms (not that kind of platform)
Overnight Mr Blender has kicked out the two new tiles - the crossover and double-curve. The game instantly feels better with the extra variety, and looks a bit busier too. I spent a while playing with the grid size - it's been 6x6 so far, and now it's been bumped to 8x12 (for a portrait… Continue reading Day 10 – More rails, platforms (not that kind of platform)


