Love Island finishes in just under two weeks. I've gone back to my MVP list to see which bits I desperately need to do soon. The #1 blocker to releasing this is privacy. Early on in the jam I integrated GameAnalytics. I've decided to change now to Unity Analytics to make data consent simpler to… Continue reading Day 38 – Home straight
Tag: analytics
Day 25 – Analytics
I started today by continuing to try and pull together a signed 64-bit Android build, but a bug in Unity means it refuses to use/find the NDK (either the Unity-provided one, or a manually-downloaded copy). I sent a bug report for it, and decided to move on. I'm on the 2019.3 alpha (currently 2019.3.0a8), and… Continue reading Day 25 – Analytics
Day 24 – More Android
Today was a continuation of yesterday - figuring out how to make a 64-bit Android build. After finding the settings to trigger a 64-bit build in Unity (you have to switch the scripting engine to IL2CPP, and tick ARM64 as a target architecture), I discovered that the NDK version supplied with Unity is the wrong… Continue reading Day 24 – More Android
