Day 13 – Moving art around

Today was mostly taken up by tidying & organising models. So far most of the 3D art has been done in two blend files, which is making it a bit awkward to collaborate as they're unmergable. I've been exporting obj files of the models manually (although I learned that FBX is a better choice, as… Continue reading Day 13 – Moving art around

Day 10 – More rails, platforms (not that kind of platform)

Overnight Mr Blender has kicked out the two new tiles - the crossover and double-curve. The game instantly feels better with the extra variety, and looks a bit busier too. I spent a while playing with the grid size - it's been 6x6 so far, and now it's been bumped to 8x12 (for a portrait… Continue reading Day 10 – More rails, platforms (not that kind of platform)