Day 34 – Further A4

Today I finished the A4 loco by adding wheels and grab rail details, and got it in-game. Once visible, I realised there was an issue with the model's normals - most of them were inverted, probably a result of using splines to cut geometry. After fixing most of them (manually, before I discovered Blender's Recalculate… Continue reading Day 34 – Further A4