Short update today – most of this evening was spent watching the progress bars of Android NDK, Unity 2019.3a6, and the Visual Studio 2019 update download & install.
There’s a random crash on Android that I need to figure out, and now I’ve put a development build on there and started recording logs, it’s fixed itself.
Design-wise, I’m trying out 7×10 and 6×10 grids, and have ensured a pickup is spawned on the first tile flip to give the player a goal straight away.